Rockstar Games reviews

3.7

63% would recommend to a friend

(602 total reviews)

Sam Houser

74% approve of CEO

61% positive business outlook

Rockstar Games has an employee rating of 3.7 out of 5 stars, based on 602 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Rockstar Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

602 reviews
1.0
Apr 26, 2014
Recommend
CEO approval
Business Outlook

Pros

More free swag than you can shake a stick at. Need t-shirts? Come work at Rockstar, you'll have an over-full wardrobe in a few months. Also free water. That's about the lot.

Cons

Where to start. Let's start with the obvious, you are not valued working at Rockstar. Unless you've been there for several years, and have kissed all the places needing kissed, you are a number without a face. This is the general feeling you're given even when you have excelled. I joined as a relative old hand in the industry, and yet still felt as though I was of no value to the company. Upon working there for I'd say nearing a year, the contracts expired. For about 3 days we all continued to work, essentially unpaid (albeit the new contracts did include those days). Legality aside, what followed made me and many others consider leaving the industry. After these few days with no contracts or feedback, our section manager received a call, approached a staff member, and asked them to go to HR. The guy left, we all looked around confused, he came back. Those were his shipping orders. He was then told to pack up, and leave the building. What happened next was the exact same thing, culling about half the department. Each time, the manager was given a call, and wandered over past everyone to get to the next person. I can say with some certainty that I only plan to meet the grim reaper once in my lifetime, but this was essentially a trial run for us all. I and a few others were thankfully secure, mainly due to our prior experience. But several others, this was their first job, and to be cut in that manner was so absymally unprofessional. After passing that trial, I knew I had to get out of dodge as soon as possible. There was literally a second QA department made up of people they dragged off the street, and they were given MORE remit to test than the actual professional department. Worse still, we had to babysit their issues, fix their mistakes and generally do their job for them fairly often. And oh, there's the times when we had to do a playtest with one of the head producers! That was a treat. A man who would sit in a playtest and blurt out half baked, often invective riddled ideas as he played, and the poor designer had to sit by and basically promise to try them out. Solid ideas like "No friendly fire, but allow friendly melee attacks", essentially allowing any trolls to kill their entire team in the spawn area. And "If you get hit by a bullet add a few miliseconds of input delay". Great idea, if you're hit once, you're now LESS able to defend yourself! Of course, none of these ideas made it into the game, because they were clearly ridiculous. But it didn't stop each and every one getting implemented on the whim of but one man. Put simply, I'm staggered that the company churns out top quality games with the processes it employs. It speaks more to the quality of tools and support than to the actual higher development itself. The designers are all hamstrung by the higher ups to change design on a nonsense whim, the lower downs are hamstrung to just kiss whatever they're told to in order to proceed. I was very thankful to find a way out of the company about a month after the big cull. But the kicker was this, the manager of the department attempted to chastise me for leaving after the cull, because "someone else would have had my spot". Like that was MY fault!? Stunning. And as a final kicker, on my exit interview, I was both promised that I would be credited on the project I'd worked nearly a year on, as well as given a free copy (which I didn't expect). But, as all you readers can likely guess by now, neither promise came to fruition. Even if I left of my own volition and was removed from the credits for that (which is a shockingly unprofessional approach anyway) all of the people who were culled were also removed from the credits... their first ever game worked on, mind you. It's such a low and pointless move by the company, but they do, and will continue to do so. I can say with happiness that I'll never return to another Rockstar studio as long as my career continues, and every person I've worked with who is an ex-Rockstar has said the same. Just avoid the whole brand, folks.

1.0
Nov 9, 2015
Recommend
CEO approval
Business Outlook

Pros

- Located in the heart of Scotland's Capital. Easy to get to and makes breaks more interesting. - Free drinks all day, every day. - Meals provided for when overtime is required. - You will work on products that are known worldwide, so it looks good on your CV. - If you are addicted to work, there will be plenty of hours for you to work.

Cons

- Anti sociable hours. It doesn't matter that you are in the heart of Edinburgh as you will be working about 12 hours a day anyway. - "Crunch time" is all the time and you will be given next to no notice that overtime is required. They say it is optional, but use terms like "We will be working..." and make you feel really awkward if you have other plans. - People who have been there at least a couple of years tend to be brown nosers and celebrate when overtime is announced. They have the audacity to ask you why you aren't doing it if you are unable to. - People act friendly, but would stab you in the back without hesitation in order to get a full time contract. - The work is monotonous and you will be doing the same thing every day, which actually makes you dislike gaming a bit. - People with next to no qualifications bossing you about and failing to understand technical terms. Be prepared for console fanboys who think "24fps is cinematic". The gaming talk is cringeworthy. They also laugh at anything the boss says. - The hours, free unhealthy meals and enviroment will make you feel lethargic. - You are expected to be happy because of the company name, this is an excuse to give you less than you are worth and expect you to be grateful. "It's GTA!".

1.0
Oct 19, 2018
Recommend
CEO approval
Business Outlook

Pros

You get to work on content that will be played by millions. It's nice to have Rockstar on your CV as it's a big known brand. Instead of getting bank holidays off, they give you the days to take off whenever throughout the year.

Cons

In light of the Rockstar being in the news recently for their 100-hour work weeks during crunch time, I would like to shed my experience on the matter. Long hours and unpaid overtime: I never did a 100-hour work week. But you HAVE to do some amount of overtime to survive. Upper management actively encourage working overtime in every weekly meeting, regardless of deadlines. All overtime at Rockstar North is UNPAID. They say overtime is voluntary, but the problem is, they give you so much work to do, that it is not possible to complete the work given in the normal 37.5hours per week. If you do not work overtime, you will fall behind on your work, and you will be replaced by one of the thousands who are dying to work here. The office is entirely designed to get employees to work for free as much as possible. It's open 24/7 (only shutting around Christmas time), they offer free (albeit unhealthy) canteen meals for those who stay after hours, they give access to unlimited soft drinks, beverages, and coffee, whose fridges are restocked daily, the lighting is just right, everything is designed to make you content with staying longer. Career Opportunities: As a Mission Scripter, career opportunities are nil. I met colleagues who have had the exact same job requirements for 5/6/7+ years. Doing the exact same thing, with a slightly increased pay. Sure, you may get lucky and become a team leader, but most don't, and even if you do, you won't be going any higher, as the positions have already been filled, and there are queues of existing employees ready to fill the spot when it appears. Transferable Skills: Currently Rockstar North use their own game engine, and Mission Scripters must use the in-house scripting language. This is only used at Rockstar, therefore if you want to move to any other games/software dev job, all the time learning and using this scripting language will be for nothing. I talk to colleagues who still work there, and they are depressed. They use their holidays sparingly, as a brief escape from the hard grind. Their daily routine involves working long hours, working on the weekends, work, work, and more work. I invite them to an event, and the response is always "Sorry man, got so much work to do ". If your dream is to dedicate the majority of your waking hours to making Rockstar games for the rest of your life, then this job may actually be for you. If not, then avoid like the plague.

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Glassdoor has 738 Rockstar Games reviews submitted anonymously by Rockstar Games employees. Read employee reviews and ratings on Glassdoor to decide if Rockstar Games is right for you.