Electronic Arts reviews

3.8

73% would recommend to a friend

(3,993 total reviews)
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Andrew Wilson

63% approve of CEO

51% positive business outlook

Electronic Arts has an employee rating of 3.8 out of 5 stars, based on 3,993 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Electronic Arts employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

4K reviews
1.0
Nov 5, 2020

Avoid

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

- Lots of 'culture events' e.g. when new games launch/4th July BBQ/etc that boost the office mood and culture - Free gym on site - Free cakes/fruit/tea/coffee - Canteen on site that is pricey but good food

Cons

- The whole company is run by office politics and school yard popularity / lad culture rather than any genuine merit or skill; everything from delegating work, approving time off, to allocating 'free staff football tickets', and everything in between are all distributed based on popularity rather than abilities / workload. - Lad culture is especially toxic for women working there who basically have to act like a man to get any form of progress or they won't be taken seriously. - Management is super inconsistent, and teams are not managed in the same way,. One manager was known shout at his employees across the room in front of everyone, while another manager on the same floor had a team who all agreed they had the best manager of anywhere they'd worked - it's a lottery for what team you're applying for, for how you'll be treated. - They have many initiatives to increase diversity within the company, however, the diversity, and in particular the BAME diversity is almost non-existent. - Almost every employee is 'contracted' through Hays rather than employed by EA and so are not entitled to the benefits such as 'free games' advertised. - Most staff are contracted for years within the company and again, negotiations to become full-time are usually personal rather than professional - HR aren't bothered about retention of contractors, both my colleague and I started at the same time and left within a month of each other and neither of us were given an exit interview or questioned about why we wanted to leave.

1.0
May 19, 2022
Recommend
CEO approval
Business Outlook

Pros

They had lots of perks like a cafe with breakfast, free gym, and snacks.

Cons

It was expected of you to work min 10h a day, Monday to Friday. I could never finish work at 5 pm and go home. Almost always I only left around 7:30 pm. When it was close to deadlines and milestone delivery dates, I worked the last 2 weeks until 8 pm. Really bad. They must understand that people have more to life than be there on the studio working on their games.

5.0
Dec 20, 2015

Experience probably studio-dependent

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

I worked at Playfish, which was a start-up bought by EA. The studio retained its start-up culture for quite a while before things felt more corporate. Incredibly talented, motivated people working together. People worked really hard but also had a lot of fun doing it. Things changed quite a bit after we were put under the Maxis label and were trying to develop new projects.

Cons

We were subjected to a lot of corporate pipeline red tape once we were put under the umbrella of the Maxis label. Maxis, who is used to taking years and years to develop PC games, was not used to the extremely fast-paced and agile environment of mobile gaming. It was not a good fit, and there was lots of indecision and u-turning on Maxis's part.

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